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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Economy + Time Management

Niche

Economy + Time Management

Games tagged both Economy and Time Management: 82 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Economy + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Economy and beats Time Management; priced $10 to $20 it is too small to compare with Economy and is too small to compare with Time Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Economy + Time Management is too small to compare with Economy and is too small to compare with Time Management: 12 of its 27 launches earned $100k+ priced $10 to $20, against 34.9 in 100 for Economy and 22.1 in 100 for Time Management.

Small sample: 27 launches, 12 hits.

TIEA tie
Tag oneEconomy
34.9in 100 earned
$100k+
Odds34.9 in 100
Typical earnings$44,137
Launches169 / 59 hits
Pair against ittoo few hits to compare
TIEA tie
This pairEconomy + Time Management
12 of 27launches earned
$100k+ small
Odds12 of 27 launches
$1k+26 of 27 launches
$10k+20 of 27 launches
Launches27 / 12 hits
Expected20.5 in 100
TIETied
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2.5 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 27 games tagged both Economy and Time Management priced $10 to $20. 12 of 27 of them earned $100k+, against 33.1 in 100 for Economy-only games and 16.9 in 100 for Time Management-only games, so the mix is too small to compare with Economy alone and is too small to compare with Time Management alone.

Both: 27 games priced $10 to $20; 12 of 27 earned $100k+, odds by size $1k+ 26 of 27 launches · $10k+ 20 of 27 launches · $100k+ 12 of 27 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 27 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair79.9%
PairFarming Simulator 2579.9%
EconomySupermarket Simulator22.8%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Economy + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 79.9% of the estimated first-year money of the 82 Economy + Time Management launches.
  • Economy is led by Supermarket Simulator, with 22.8% of its money.
  • It also leads Time Management, with 36.5% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Economy + Time Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Economy + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view82 of 82 launchesWithout the breakout81 of 82 launchesLast 18 months31 of 82 launches
Launches counted8214 hits8214 hits8113 hits316 hits
Earned $100k+17.1 in 10017.1 in 10016.0 in 10019.4 in 100
Chance of $10k+40 in 100chance of $10k+; $1k+ 65 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change-6.0%1.0 fewer in 100+13.4%2.3 more in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Economy and Time Management, 12 to 36 months old: 82 launches.

Launches counted
8214 hits
Earned $100k+
17.1 in 100
Chance of $10k+
40 in 100chance of $10k+; $1k+ 65 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 82 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
8214 hits
Earned $100k+
17.1 in 100
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Farming Simulator 25 (79.9% of the money): 81 launches left. It moves the answer when that one game earned over half the money.

Launches counted
8113 hits
Earned $100k+
16.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
-6.0%1.0 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 31 of 82.

Launches counted
316 hits
Earned $100k+
19.4 in 100
Chance of $10k+
under 100 launches
Chance against standard
+13.4%2.3 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Economy and Time Management, 12 to 36 months old: 82 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 82 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (79.9% of the money): 81 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 31 of 82.

Economy is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Economy through every lens, all prices
EconomyBaseStandardevery launchWest-facing view500 of 509 launchesWithout the breakout508 of 509 launchesLast 18 months198 of 509 launches
Launches counted50993 hits50092 hits50892 hits19834 hits
Earned $100k+18.3 in 10018.4 in 10018.1 in 10017.2 in 100
Typical first-year earnings$4,501top tenth $280,355+$4,925$4,501$3,301
Chance against standardthe base+0.7%0.1 more in 100-0.9%0.2 fewer in 100-6.0%1.1 fewer in 100
Typical against standardthe base+9.4%$424 more0.0%no change-26.7%$1,200 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Economy, 12 to 36 months old: 509 launches.

Launches counted
50993 hits
Earned $100k+
18.3 in 100
Typical first-year earnings
$4,501top tenth $280,355+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 509 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
50092 hits
Earned $100k+
18.4 in 100
Typical first-year earnings
$4,925
Chance against standard
+0.7%0.1 more in 100
Typical against standard
+9.4%$424 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (22.8% of the money): 508 launches left. It moves the answer when that one game earned over half the money.

Launches counted
50892 hits
Earned $100k+
18.1 in 100
Typical first-year earnings
$4,501
Chance against standard
-0.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 198 of 509.

Launches counted
19834 hits
Earned $100k+
17.2 in 100
Typical first-year earnings
$3,301
Chance against standard
-6.0%1.1 fewer in 100
Typical against standard
-26.7%$1,200 less
Standard
Every indie paid launch tagged Economy, 12 to 36 months old: 509 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 509 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (22.8% of the money): 508 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 198 of 509.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Economy + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.