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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Crafting + Farming Sim

Niche

Crafting + Farming Sim

Games tagged both Crafting and Farming Sim: 52 indie paid launches, 15 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Crafting + Farming Sim priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Crafting and is too small to compare with Farming Sim.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Crafting + Farming Sim is too small to compare with Crafting and is too small to compare with Farming Sim: 10 of its 24 launches earned $100k+ priced $10 to $20, against 28.4 in 100 for Crafting and 26.7 in 100 for Farming Sim.

Small sample: 24 launches, 10 hits.

TIEA tie
Tag oneCrafting
28.4in 100 earned
$100k+
Odds28.4 in 100
Typical earnings$27,134
Launches211 / 60 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCrafting + Farming Sim
10 of 24launches earned
$100k+ small
Odds10 of 24 launches
$1k+24 of 24 launches
$10k+22 of 24 launches
Launches24 / 10 hits
Expected20.5 in 100
TIEA tie
26.7in 100 earned
$100k+
Odds26.7 in 100
$1k+88 in 100
$10k+72 in 100
Launches86 / 23 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2.5 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 24 games tagged both Crafting and Farming Sim priced $10 to $20. 10 of 24 of them earned $100k+, against 26.7 in 100 for Crafting-only games and 21.0 in 100 for Farming Sim-only games, so the mix is too small to compare with Crafting alone and is too small to compare with Farming Sim alone.

Both: 24 games priced $10 to $20; 10 of 24 earned $100k+, odds by size $1k+ 24 of 24 launches · $10k+ 22 of 24 launches · $100k+ 10 of 24 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 24 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Luma Islandleads this pair34.5%
PairLuma Island34.5%
CraftingPalworld36.1%
Farming SimFarming Simulator 2533.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Crafting + Farming Sim

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Luma Island earned 34.5% of the estimated first-year money of the 52 Crafting + Farming Sim launches.
  • Crafting is led by Palworld, with 36.1% of its money.
  • Farming Sim is led by Farming Simulator 25, with 33.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Crafting + Farming Sim holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Crafting + Farming Sim through every lens, all prices
This pairBaseStandardevery launchWest-facing view50 of 52 launchesWithout the breakout51 of 52 launchesLast 18 months15 of 52 launches
Launches counted5215 hits5015 hits5114 hits152 hits
Earned $100k+28.8 in 10030.0 in 10027.5 in 1002 of 15too few for a rate
Chance of $10k+54 in 100chance of $10k+; $1k+ 73 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+4.0%1.2 more in 100-4.8%1.4 fewer in 100-53.8%15.5 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Crafting and Farming Sim, 12 to 36 months old: 52 launches.

Launches counted
5215 hits
Earned $100k+
28.8 in 100
Chance of $10k+
54 in 100chance of $10k+; $1k+ 73 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 52 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
5015 hits
Earned $100k+
30.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
+4.0%1.2 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Luma Island (34.5% of the money): 51 launches left. It moves the answer when that one game earned over half the money.

Launches counted
5114 hits
Earned $100k+
27.5 in 100
Chance of $10k+
under 100 launches
Chance against standard
-4.8%1.4 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 15 of 52.

Launches counted
152 hits
Earned $100k+
2 of 15too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-53.8%15.5 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Crafting and Farming Sim, 12 to 36 months old: 52 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 52 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Luma Island (34.5% of the money): 51 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 15 of 52.

Crafting is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Crafting through every lens, all prices
CraftingBaseStandardevery launchWest-facing view626 of 648 launchesWithout the breakout647 of 648 launchesLast 18 months194 of 648 launches
Launches counted648115 hits626113 hits647114 hits19427 hits
Earned $100k+17.7 in 10018.1 in 10017.6 in 10013.9 in 100
Typical first-year earnings$2,684top tenth $314,719+$2,780$2,607$2,184
Chance against standardthe base+1.7%0.3 more in 100-0.7%0.1 fewer in 100-21.6%3.8 fewer in 100
Typical against standardthe base+3.6%$96 more-2.9%$77 less-18.6%$500 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Crafting, 12 to 36 months old: 648 launches.

Launches counted
648115 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$2,684top tenth $314,719+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 648 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
626113 hits
Earned $100k+
18.1 in 100
Typical first-year earnings
$2,780
Chance against standard
+1.7%0.3 more in 100
Typical against standard
+3.6%$96 more
Without the breakoutHolds

Drops the single biggest earner, Palworld (36.1% of the money): 647 launches left. It moves the answer when that one game earned over half the money.

Launches counted
647114 hits
Earned $100k+
17.6 in 100
Typical first-year earnings
$2,607
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-2.9%$77 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 194 of 648.

Launches counted
19427 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$2,184
Chance against standard
-21.6%3.8 fewer in 100
Typical against standard
-18.6%$500 less
Standard
Every indie paid launch tagged Crafting, 12 to 36 months old: 648 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 648 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (36.1% of the money): 647 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 194 of 648.

Farming Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Farming Sim through every lens, all prices
Farming SimBaseStandardevery launchWest-facing view329 of 355 launchesWithout the breakout354 of 355 launchesLast 18 months114 of 355 launches
Launches counted35551 hits32948 hits35450 hits11414 hits
Earned $100k+14.4 in 10014.6 in 10014.1 in 10012.3 in 100
Typical first-year earnings$1,299top tenth $205,439+$1,463$1,299$1,050
Chance against standardthe base+1.6%0.2 more in 100-1.7%0.2 fewer in 100-14.5%2.1 fewer in 100
Typical against standardthe base+12.6%$164 more0.0%no change-19.2%$249 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Farming Sim, 12 to 36 months old: 355 launches.

Launches counted
35551 hits
Earned $100k+
14.4 in 100
Typical first-year earnings
$1,299top tenth $205,439+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 355 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
32948 hits
Earned $100k+
14.6 in 100
Typical first-year earnings
$1,463
Chance against standard
+1.6%0.2 more in 100
Typical against standard
+12.6%$164 more
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (33.8% of the money): 354 launches left. It moves the answer when that one game earned over half the money.

Launches counted
35450 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,299
Chance against standard
-1.7%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 114 of 355.

Launches counted
11414 hits
Earned $100k+
12.3 in 100
Typical first-year earnings
$1,050
Chance against standard
-14.5%2.1 fewer in 100
Typical against standard
-19.2%$249 less
Standard
Every indie paid launch tagged Farming Sim, 12 to 36 months old: 355 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 355 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (33.8% of the money): 354 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 114 of 355.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Crafting + Farming Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.