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on 11 Nov 2026

Niches / Cinematic + Immersive Sim

Niche

Cinematic + Immersive Sim

Games tagged both Cinematic and Immersive Sim: 63 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Cinematic + Immersive Sim priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Cinematic and is too small to compare with Immersive Sim.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Cinematic + Immersive Sim is too small to compare with Cinematic and is too small to compare with Immersive Sim: 6 of its 19 launches earned $100k+ priced $10 to $20, against 30.0 in 100 for Cinematic and 25.4 in 100 for Immersive Sim.

Small sample: 19 launches, 6 hits.

TIEA tie
Tag oneCinematic
30.0in 100 earned
$100k+
Odds30.0 in 100
$1k+80 in 100
$10k+60 in 100
Launches90 / 27 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCinematic + Immersive Sim
6 of 19launches earned
$100k+ small
Odds6 of 19 launches
$1k+17 of 19 launches
$10k+13 of 19 launches
Launches19 / 6 hits
Expected20.5 in 100
TIETied
25.4in 100 earned
$100k+
Odds25.4 in 100
Typical earnings$19,809
Launches319 / 81 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 19 games tagged both Cinematic and Immersive Sim priced $10 to $20. 6 of 19 of them earned $100k+, against 29.6 in 100 for Cinematic-only games and 25.0 in 100 for Immersive Sim-only games, so the mix is too small to compare with Cinematic alone and is too small to compare with Immersive Sim alone.

Both: 19 games priced $10 to $20; 6 of 19 earned $100k+, odds by size $1k+ 17 of 19 launches · $10k+ 13 of 19 launches · $100k+ 6 of 19 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 19 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Railroaderleads this pair28.3%
PairRailroader28.3%
CinematicThe Casting of Frank Stone™9.2%
Immersive SimSupermarket Simulator20.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Cinematic + Immersive Sim

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Railroader earned 28.3% of the estimated first-year money of the 63 Cinematic + Immersive Sim launches.
  • Cinematic is led by The Casting of Frank Stone™, with 9.2% of its money.
  • Immersive Sim is led by Supermarket Simulator, with 20.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Cinematic + Immersive Sim is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout.

Cinematic + Immersive Sim through every lens, all prices
This pairBaseStandardevery launchWest-facing view46 of 63 launchesWithout the breakout62 of 63 launchesLast 18 months12 of 63 launches
Launches counted6314 hits467 hits6213 hits123 hits
Earned $100k+22.2 in 10015.2 in 10021.0 in 1003 of 12too few for a rate
Chance of $10k+49 in 100chance of $10k+; $1k+ 71 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base-31.5%7.0 fewer in 100-5.6%1.3 fewer in 100+12.5%2.8 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewMoves the answerHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Cinematic and Immersive Sim, 12 to 36 months old: 63 launches.

Launches counted
6314 hits
Earned $100k+
22.2 in 100
Chance of $10k+
49 in 100chance of $10k+; $1k+ 71 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
467 hits
Earned $100k+
15.2 in 100
Chance of $10k+
under 100 launches
Chance against standard
-31.5%7.0 fewer in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Railroader (28.3% of the money): 62 launches left. It moves the answer when that one game earned over half the money.

Launches counted
6213 hits
Earned $100k+
21.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
-5.6%1.3 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 12 of 63.

Launches counted
123 hits
Earned $100k+
3 of 12too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+12.5%2.8 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Cinematic and Immersive Sim, 12 to 36 months old: 63 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Railroader (28.3% of the money): 62 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 12 of 63.

Cinematic is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Cinematic through every lens, all prices
CinematicBaseStandardevery launchWest-facing view452 of 489 launchesWithout the breakout488 of 489 launchesLast 18 months144 of 489 launches
Launches counted48963 hits45252 hits48862 hits14425 hits
Earned $100k+12.9 in 10011.5 in 10012.7 in 10017.4 in 100
Typical first-year earnings$1,363top tenth $162,155+$1,163$1,363$1,372
Chance against standardthe base-10.7%1.4 fewer in 100-1.4%0.2 fewer in 100+34.8%4.5 more in 100
Typical against standardthe base-14.7%$200 less0.0%no change+0.7%$9 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Cinematic, 12 to 36 months old: 489 launches.

Launches counted
48963 hits
Earned $100k+
12.9 in 100
Typical first-year earnings
$1,363top tenth $162,155+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 37 of 489 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
45252 hits
Earned $100k+
11.5 in 100
Typical first-year earnings
$1,163
Chance against standard
-10.7%1.4 fewer in 100
Typical against standard
-14.7%$200 less
Without the breakoutHolds

Drops the single biggest earner, The Casting of Frank Stone™ (9.2% of the money): 488 launches left. It moves the answer when that one game earned over half the money.

Launches counted
48862 hits
Earned $100k+
12.7 in 100
Typical first-year earnings
$1,363
Chance against standard
-1.4%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 144 of 489.

Launches counted
14425 hits
Earned $100k+
17.4 in 100
Typical first-year earnings
$1,372
Chance against standard
+34.8%4.5 more in 100
Typical against standard
+0.7%$9 more
Standard
Every indie paid launch tagged Cinematic, 12 to 36 months old: 489 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 37 of 489 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Casting of Frank Stone™ (9.2% of the money): 488 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 144 of 489.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,293 of 1,390 launchesWithout the breakout1,389 of 1,390 launchesLast 18 months409 of 1,390 launches
Launches counted1,390137 hits1,293123 hits1,389136 hits40942 hits
Earned $100k+9.9 in 1001 in 109.5 in 1001 in 119.8 in 1001 in 1010.3 in 100
Typical first-year earnings$1,368top tenth $99,284+$1,368$1,363$1,235
Chance against standardthe base-3.5%0.3 fewer in 100-0.7%0.1 fewer in 100+4.2%0.4 more in 100
Typical against standardthe base0.0%no change-0.4%$5 less-9.7%$133 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.

Launches counted
1,390137 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,368top tenth $99,284+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,293123 hits
Earned $100k+
9.5 in 1001 in 11
Typical first-year earnings
$1,368
Chance against standard
-3.5%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,389136 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$1,363
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.4%$5 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 409 of 1,390.

Launches counted
40942 hits
Earned $100k+
10.3 in 100
Typical first-year earnings
$1,235
Chance against standard
+4.2%0.4 more in 100
Typical against standard
-9.7%$133 less
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 409 of 1,390.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Cinematic + Immersive Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.