Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Automation + Building
Automation + Building
Games tagged both Automation and Building: 101 indie paid launches, 20 of them earned $100k+ in their first year.
Showing Automation + Building priced $10 to $20, west-facing view, hiding samples under 30 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Automation + Building beats both its tags: 40.6 in 100 of its launches earned $100k+ priced $10 to $20, against 31.8 in 100 for Automation and 32.2 in 100 for Building.
That is about 2.2 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 32 games tagged both Automation and Building priced $10 to $20. 40.6 in 100 of them earned $100k+, against 26.4 for Automation-only games and 31.0 for Building-only games, so games with both tags did better than games with either tag alone.
Both: 32 games priced $10 to $20; 40.6 in 100 earned $100k+, typical first-year earnings $58,291.
Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The west-facing view lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Automation + Building is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view98 of 101 launches | Without the breakout100 of 101 launches | Last 18 months56 of 101 launches |
|---|---|---|---|---|
| Launches counted | 10120 hits | 9820 hits | 10019 hits | 568 hits |
| Earned $100k+ | 19.8 in 100 | 20.4 in 100 | 19.0 in 100 | 14.3 in 100 |
| Typical first-year earnings | $5,057top tenth $522,189+ | $5,462 | $5,057 | $8,252 |
| Chance against standard | the yardstick | +3.0%0.6 more in 100 | -4.0%0.8 fewer in 100 | -27.8%5.5 fewer in 100 |
| Typical against standard | the yardstick | +8.0%$405 more | 0.0%no change | +63.2%$3,195 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Automation and Building, 6 to 30 months old: 101 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 101 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, shapez 2 - Factory (35.4% of the money): 100 launches left.
Keeps only launches 18 months old or newer: 56 of 101.
Automation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Automation | BaseStandardevery launch | West-facing view391 of 409 launches | Without the breakout408 of 409 launches | Last 18 months266 of 409 launches |
|---|---|---|---|---|
| Launches counted | 40947 hits | 39146 hits | 40846 hits | 26625 hits |
| Earned $100k+ | 11.5 in 100 | 11.8 in 100 | 11.3 in 100 | 9.4 in 1001 in 11 |
| Typical first-year earnings | $1,695top tenth $114,689+ | $1,718 | $1,695 | $1,618 |
| Chance against standard | the yardstick | +2.6%0.3 more in 100 | -1.7%0.2 fewer in 100 | -18.3%2.1 fewer in 100 |
| Typical against standard | the yardstick | +1.4%$23 more | 0.0%no change | -4.5%$77 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Automation, 6 to 30 months old: 409 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 409 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (70.4% of the money): 408 launches left.
Keeps only launches 18 months old or newer: 266 of 409.
Building holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Building | BaseStandardevery launch | West-facing view870 of 895 launches | Without the breakout894 of 895 launches | Last 18 months482 of 895 launches |
|---|---|---|---|---|
| Launches counted | 895157 hits | 870154 hits | 894156 hits | 48276 hits |
| Earned $100k+ | 17.5 in 100 | 17.7 in 100 | 17.4 in 100 | 15.8 in 100 |
| Typical first-year earnings | $2,732top tenth $306,583+ | $2,831 | $2,732 | $2,790 |
| Chance against standard | the yardstick | +1.1%0.2 more in 100 | -0.6%0.1 fewer in 100 | -9.7%1.7 fewer in 100 |
| Typical against standard | the yardstick | +3.6%$99 more | 0.0%no change | +2.1%$58 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Building, 6 to 30 months old: 895 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 895 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (25.9% of the money): 894 launches left.
Keeps only launches 18 months old or newer: 482 of 895.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Automation + Building moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.