Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Idea check

Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.

1Your idea

2The readout

Your odds

27 in 100 Farming Sim launches at $10 to $20 earned $100k+ in their first year. That is better than the 20 in 100 for all indie launches at $10 to $20: about 1.3 times the rate.

Chance of $100k+

27 in 100

Notch: 20 in 100 for all indie launches at $10 to $20.

Chance of $10k+

72 in 100

88 launches, too few for a typical figure (it needs 100). $1k+: 89 in 100. Notch: 51 in 100, every game at $10 to $20.

Competition

88 launches

At $10 to $20, in two years (about 44 a year). Busier than 61 in 100 single tags; the notch is the middle one.

Coming soon

977 games

Coming-soon games with this tag. More than 69 in 100 single tags. Highest on wishlists: Grave Seasons (#48), We Harvest Shadows (#166).

What launches like this earned in their first year

Odds by size: the chance of a first year past each line.

$1k+first year89 in 100every game at $10 to $20: 82 in 100.
$10k+first year72 in 100every game at $10 to $20: 51 in 100.
$100k+first year27 in 100every game at $10 to $20: 20 in 100.

Farming Sim at $10 to $20 every game at $10 to $20. 88 launches, too few for a typical figure (it needs 100).

Warning lamps

1 of 5 lit
  • One-hit marketOff

    Clear.

  • Audience splitOff

    Clear.

  • Small sampleOff

    Clear.

  • May be luckLit

    Reads better than the 20 in 100 for all indie launches at $10 to $20, but with 88 launches a gap this size often comes from chance alone.

  • Changed recentlyOff

    Clear.

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.

Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 6 to 7.5 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.

Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.

3What next

Monthly read

Free

A monthly read on Farming Sim

Once a month we re-measure your odds at $10 to $20 and tell you in plain words what changed.

  • Your odds, re-measured on the latest launches
  • How last month's launches with these tags did
  • Who is about to launch, highest on wishlists first
If the read went out today 3 Oct 2026
  1. Your odds27 in 100 earned $100k+ at $10 to $20, against 20 in 100 for all indie launches at $10 to $20.
  2. EarningsOdds by size: $1k+ 89 in 100 · $10k+ 72 in 100 · $100k+ 27 in 100.
  3. Launches335 games of every kind with these tags in the last 12 months (250 the year before).
  4. Coming soon977 games; highest on wishlists Grave Seasons (#48).

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Comparables

Lifetime

Top earners with these tags, est. lifetime salesFree until launch

Farming Simulator 25launched 2024, 40,166 reviews$32.4M
1Farming Simulator 25$32.4M2024
2Fields of Mistria$12.1M2024
3Starsand Island$5.4M2026
4Luma Island$5.4M2024
5Tales of the Shire: A The Lord of The Rings™ Game$3.1M2025
Open free preview
ComparablesFree until launchClick to unlockLifetime top earners like yours

4Data notes

Odds and earnings
Figures of 3 Oct 2026: 26,291 indie paid launches 12 to 36 months old (majors, $40+, adult and free games out). A hit is an estimated first-year revenue of $100k or more. Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer. "Typical" is the median; "top quarter" is the 75th percentile and "top tenth" the 90th. Typical figures are shown from 100 launches; below that we show the chance of clearing $1k, $10k and $100k.
Tags and combinations
319 tags (genres and descriptors such as 2D and Casual), 4,635 tag pairs and 8,257 three-tag combinations. Pairs and triples are only in the data with 40 or more launches, so a missing one has fewer than 40; the exact count is not stored.
Price band rates
under $5: 1 in 238 (13,785 launches); $5 to $10: 1 in 28 (6,979 launches); $10 to $20: 20 in 100 (4,304 launches); $20 to $40: 44 in 100 (1,223 launches). All prices: 1 in 15. With "Any price", the comparison is all indie launches.
Gauges
Competition places the pick among combinations of the same size (single tags, pairs or triples) at the same price; coming soon places single tags and pairs among all genres and niches. The notch is the middle one. Earnings notches show every game at the price.
Lamps
One-hit market: one game holds over half the money. Audience split: the West-facing view (games mostly reviewed outside China) moves the chance more than a random cut of the same size would, with 5+ hits on both sides, or moves typical earnings over 25% with 100+ launches in the view. Review language is measured for games with 2,000+ reviews; for smaller games it is guessed from the name. Small sample: under 30 launches or 5 hits. May be luck: the gap to the base rate is small enough that chance alone could give it 95 times in 100. Changed recently: the same test as Audience split, on launches from the last 18 months. With fewer than 5 hits a lamp says too few to tell and stays grey.
Lens check
Computed on all-price figures (by-price lens figures are not computed yet). Standard is the base and is not counted. Three-tag combinations carry no lenses yet, so their pips stay grey.
Competition
Launches in the two-year sample. Coming-soon counts for tags and pairs come from the nightly niche rollup (3 Oct 2026); for three tags, from the coming-soon list, which stores only each game's top five tags, so the count is a floor. Named games are the highest on wishlists; adult-tagged games are left out.
Comparables
The top indie earners stored for these tags, with est. lifetime sales (not first year, and before Steam's cut). Three-tag combinations have none stored, so the card shows the most specific readable pair inside and says so. Matching by price and launch year is not computed yet.
Soft estimate
Revenue is reviews times a multiplier times price. Checked against 453 published sales figures: copies per review are set by price from those figures (28 under $5, 33 at $5 to $10, 40 at $10 and up); right for the typical game, rough for any single game. Across its likely range the overall base rate runs about 6 to 7.5 in 100, so every readout carries that note.
Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.